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When I started working in IT more than ten years ago, I never imagined I’d see the kinds of platforms used today to deliver media content. One of the most exciting, transformative and fastest growing categories in entertainment now is esports.

SwiftStack serves several esports customers. These companies are typically video game developers whose titles are played in competition teams or leagues. Games are streamed in real-time and cheered live by fans worldwide.

Working with these users has been so interesting, so challenging-in-a-good-way, that I put together a short paper on esports data storage and management. You can find it here.

Esports Article

Esports IT environments are unique, and state-of-the-art, but on the other hand they have some things in common with our customers doing advanced machine learning, data analytics, scientific research, etc. All these workloads have a need for high throughput, high capacity, and highly rely on cloud/multi-cloud (How each user defines “high” may be very different). If you need to scale your storage infrastructure, get in touch and let’s talk (you can always request to talk to me).

About Author

Albert Chen

Albert Chen

Albert Chen is a solution architect at SwiftStack living in San Francisco, CA. He is primarily focused on helping clients in the media, entertainment, gaming, esports, and service provider spaces. Prior to joining SwiftStack in 2015, Albert held technical roles at leading data center technology companies including NetApp, EMC, Microsoft, and BlackBerry. He obtained a B.S. degree in Computer Science from the University of British Columbia and spends free time traveling, capturing photos, and paddling.